In Japan, there's a word to describe a shelf full of books you've bought but never read - tsundoku.
Video gaming has its own version of this.
The backlog.
Most console or PC owners probably have one - an ever-growing collection of unfinished or even unplayed titles.
There are websites allowing players to catalogue their digital cabinets of shame, and Reddit support groups sharing tips on how to shrink them.
It's a thing. And a symptom of a potentially bigger problem.
More games are being released than ever before, and blockbuster releases in particular have been getting longer.
Some estimates suggest that as few as 10% of those who buy a game make it to the end.
But are things starting to change?


