Where GTA is concerned, there are no guarantees.
Rockstar has previously been accused of forcing employees into "crunch", or mandatory overtime, in order to hit release dates and deadlines.
The practice, which has been employed by other big game developers, has been heavily criticised for keeping workers away from their families and driving them to exhaustion.
Rockstar said at the time no-one was forced to work extra hours but it was always looking at methods to improve the ways it worked.
Bloomberg reporter Jason Schreier, who published in-depth reports on RDR 2's development, said there appears to be a "real desire" from studio management to avoid crunch on GTA 6.
Earlier this week, 30 employees who were sacked by Rockstar accused it of trying to prevent them from unionising.
The company denied this and accused the workers of committing gross misconduct by sharing confidential information - something the IWGB Game Workers' union has rejected.
It is unlikely that the sackings are directly related to the recent delay, but the loss of experienced staff could have an impact on the game's development.
For now, most fans seem happy to wait a little longer for what many of them expect to be the "game of the century".
Whether their patience will pay off, or be wasted, is in the hands of Rockstar.